I’m a Senior Product Designer with over 7 years of experience working on web and mobile platforms. I’ve designed for different domains like e-commerce, fintech, healthcare, and SaaS, which helped me become adaptable and quick at understanding user needs.
I also have strong experience in user research, design systems, and product strategy.
Now, I’m looking for a role where I can use both my versatility and product-focused skills to create impactful, scalable user experiences.
Why again? I believe learning is continuous. Even though I completed Leapfrog certification earlier, I wanted to deepen my knowledge, learn advanced research and design frameworks, and gain exposure to international standards. IxDF gives me that global perspective.
Difference:
- Leapfrog Certification was more practical and project-based, giving me strong hands-on skills.
- IxDF Certification is more research-oriented, theory-driven, and globally recognized, focusing on principles, case studies, and advanced methodologies.
Yes, I agree that service companies and product companies work differently. In a service company, I got exposure to multiple industries and projects in shorter timelines.
I don’t see working on one product as boring I see it as an opportunity to go deeper, solve complex user problems, and refine the experience over time. In fact, I’m excited about the chance to continuously improve a product, measure impact, and see how design decisions create real value for users.
1. Teamwork-focused
My colleagues often say I’m very approachable and supportive. Whenever someone is stuck, I’m the first to offer help, which makes teamwork smoother and keeps projects moving.
2. Problem-solving & reliability
My colleagues would describe me as dependable and detail-oriented. They know they can trust me to deliver on deadlines and double-check work for accuracy.
3. Leadership & positivity
My colleagues say I bring positive energy to the team. Even during stressful projects, I keep the mood encouraging, which helps everyone stay motivated and focused.
- If I’m selected, will I be joining for a specific client project? Is it a short-term or long-term engagement?
- If the client engagement ends, how does the internal redeployment process work? How long does it typically take to be staffed on a new project?
- In cases where there’s no immediate client assignment, what’s the usual next step bench, internal initiatives, or learning/upskilling programs?
- How is the design team structured here? Do we collaborate closely with product and engineering or is it more service-driven?
- Is there a Head or Lead of Design? How are design decisions made across projects?
- Are there any internal initiatives where designers contribute to innovation, frameworks, or thought leadership?
- What does a typical growth path look like for a designer here over 1–2 years?
- How do performance reviews work—especially for designers working across different client contexts?
Challenge 1 – GearLaunch (Accessibility & Stakeholder Alignment):
The marketing team wanted to use their brand logo color as the primary UI color. However, it failed WCAG accessibility standards. To solve this, I adjusted the shade slightly to meet accessibility while keeping brand consistency. I also conducted usability tests and presented real data showing how accessible colors improved readability. With this evidence, stakeholders agreed to the change.
Challenge 2 – SureChain (Reducing Drop-offs in B2B Registration):
The stakeholder’s goal was to increase registrations, but the KYB process was long and complex. To solve this, I redesigned the flow by asking only minimal information upfront for quick signup. Once users registered and started engaging with the product, we gradually collected additional KYB data step by step. This reduced drop-offs significantly while still capturing all necessary information over time.
- Quick, hand-drawn ideas of screens or interfaces.
- Helps to explore multiple design directions before going digital.
- Useful for brainstorming and early-stage discussions.
I see feedback as data. I listen, clarify, and use it to iterate. If I disagree, I present user evidence to support my design choices.
I measure design success through:
- Usability Metrics: task success rate, error rate, time on task.
- Engagement Metrics: user retention, conversion rate, and drop-off points.
- Accessibility Compliance: ensuring designs meet WCAG guidelines.
- Stakeholder & User Feedback: satisfaction scores (like SUS, NPS).
(Eempathize, Define, Ideate, Prototype, Test.)
My design process starts with understanding the problem deeply.
I begin with discovery sessions with stakeholders to align on business goals, user needs, and project constraints. Then, I move into the research phase, where I conduct user interviews, analyze data, and identify key insights.
Based on those insights, I define personas, user journeys, and problem statements to ensure clarity. Next, I start the ideation and design exploration — creating wireframes, user flows, and then move to high-fidelity UI designs with a consistent design system.
Once the design is validated through feedback and usability testing, I prepare a detailed handover for developers, including documentation, specs, and design assets. I also stay involved during the development phase to ensure design quality and alignment with the intended vision. Finally, I review the product after launch and collect feedback for continuous improvement.
When it is:
a) Initial stage (new project):
I begin with understanding the problem, business goals, and user needs. I run stakeholder interviews, user research, and competitive analysis. Then, I create personas, user journeys, and define requirements.
b) Middle of the project:
I move into ideation and design. I sketch wireframes, create flows, and build prototypes. I also run usability testing and get feedback to refine designs. Collaboration with PMs and developers is high at this stage.
c) End of the project:
I finalize high-fidelity designs, ensure design system consistency, and prepare handoff documentation. I support developers during implementation and run post-launch testing to check if the design meets goals.
Usability Testing is a method to evaluate a product by testing it with real users to identify problems, measure ease of use, and gather feedback.
Steps:
- Define objectives (what do you want to test?)
- Prepare test scenarios and tasks
- Recruit participants (target users)
- Conduct the sessions (observe and record how users perform tasks)
- Collect feedback (both qualitative & quantitative)
- Analyze results (find pain points, measure success rate, task completion time, etc.)
- Provide recommendations and iterate on design.
I measure design success through:
- Usability Metrics: task success rate, error rate, time on task.
- Engagement Metrics: user retention, conversion rate, and drop-off points.
- Accessibility Compliance: ensuring designs meet WCAG guidelines.
- Stakeholder & User Feedback: satisfaction scores (like SUS, NPS).
- Business Impact: alignment with product goals such as higher registrations, reduced churn, or increased sales.
- Usability = How easy and efficient it is for users to use a product.
- Accessibility = Making sure everyone, including people with disabilities (visual, auditory, motor), can use the product.
👉 Usability is about ease. Accessibility is about inclusiveness.
Information Architecture (IA) is the process of structuring and organizing content so that users can easily find and understand it. It’s like creating a blueprint for a product.
- IA = The logical structure of content, navigation, hierarchy, and relationships.
- Sitemap = A visual diagram (like a tree) showing the pages/screens and how they connect.
👉 IA is the strategy and thinking. Sitemap is the outcome or representation of that strategy.
A Design System is a collection of reusable components (buttons, forms, colors, typography) with guidelines on how to use them.
We use it to:
- Maintain consistency across products.
- Save time by reusing components.
- Improve collaboration between designers and developers.
Scale design for future needs.
A user persona is a semi-fictional story that represents a product’s target user, based on real research and data. It includes details like demographics, behaviors, goals, needs, pain points, and motivations. Personas help the design team understand who we are designing for.
We use personas to guide design decisions, ensuring the product meets the needs of real users. They help keep the team user-focused, prioritize features, and create more meaningful, intuitive experiences. Instead of guessing, we design with a clear understanding of the target audience.
What is Heuristic Evaluation
It’s a usability inspection method where experts evaluate a product against a set of usability principles (heuristics) such as consistency, error prevention, visibility of system status, etc.
We use it to quickly validate design ideas, identify usability issues, and get real user insights without spending much time or resources. It’s especially useful in the early stages of design to test concepts before investing in full-scale usability studies.”
Example: If I’m testing a new app flow, I might ask people in a coworking space to try it on my phone and observe their interactions, noting where they get confused or stuck.
- Qualitative = Insights from small groups using interviews, usability testing, or observations. It explains why users behave in a certain way.
- Quantitative = Data-driven research like analytics, surveys, A/B tests. It shows what users are doing in numbers.
- User Flow: A step-by-step path a user takes to complete a specific task within a product (e.g., sign-up flow, checkout flow). Focuses on actions and screens.
- User Journey: A holistic map of the user’s experience across different touchpoints with the product, including emotions, pain points, and motivations. Goes beyond just the flow—it’s about the experience before, during, and after.
- A sequence of illustrations that show how a user interacts with a product step by step.
- Focuses on the context (user environment, actions, emotions).
- Good for communicating the overall experience, not just screens.
- A diagram showing the path a user takes to complete a task within a product.
- Includes decision points, screens, and interactions.
- Helps identify the smoothness or friction in a journey.
Salary Negotiation!
After reviewing the offer and reflecting on the role’s scope and the impact I hope to bring—especially in service design, platform UX, and scaling design maturity—I would like to discuss the possibility of revising the compensation slightly.
While my previous CTC at EnterPi was ₹9 LPA, that was reflective of a different stage in my career where I prioritized growth and skill-building over compensation. Now, with 8+ years of experience and a strong track record of delivering high-impact solutions across complex systems, I believe a revised figure in the ₹22–24 LPA range would be more aligned with both the market benchmark and the level of responsibility expected in this role.
Of course, I remain flexible and open to discussing the complete structure—including performance incentives, learning opportunities, and title alignment—so that we find a win–win outcome.
Thanks again for the offer—I’m genuinely excited about the opportunity, especially the kind of digital transformation work and platform innovation you’re driving. I’ve reviewed the offer, and I’d love to discuss the compensation a bit, if that’s okay.
Nike wanted a tool where athletes and teams could customize equipment like shoes and jerseys. The existing process was cluttered — too many options on one page, causing users to drop off.
My role was to redesign the flow. I studied competitor tools and mapped the journey. Instead of a single long page, I designed a step-by-step wizard with live previews so users could see changes instantly.
This progressive flow reduced confusion and gave users a smoother experience. After usability testing, task completion went up, and Nike decided to expand the workflow to more product categories.
It was a great project because it balanced brand expression with usability.
This was a corporate travel management application designed for enterprises. The challenge was that employees found booking very complex, and finance teams didn’t have visibility into expenses.
My role was to lead the end-to-end design. I started with interviews and journey maps to identify pain points. Then I designed booking flows, an approval system, and dashboards for finance managers.
One key decision was to create a mobile-first booking experience with one-tap approvals, and a dashboard where finance teams could instantly see expenses.
In usability testing, we reduced booking time by about 30%, and finance teams finally had real-time reports, which improved adoption across clients. It was a great example of how design simplified both the employee and finance side.
This was a SaaS platform to help small and medium businesses track and forecast inventory. Many of them relied on spreadsheets, which caused errors and poor visibility.
I designed the end-to-end experience: research, personas, information architecture, and dashboards. The focus was on clarity and efficiency.
One important decision was prioritizing data visualization — charts and KPIs on the dashboard so managers could make decisions quickly. I also added powerful filters and a modular grid so the system could grow with future needs.
The result was a tool that gave real-time visibility. Clients reported reduced stock issues and greater efficiency in managing inventory.
This was about creating a design system to unify Etta’s products across iOS, Android, and web. The main issue was inconsistency — different teams were designing differently, which slowed down development.
I led the system creation: auditing components, building a Figma library, defining tokens, and documenting guidelines. Accessibility was a big focus — ensuring proper contrast and scalable typography.
We introduced semantic tokens for colors and created reusable components with do’s and don’ts.
As a result, design–dev inconsistencies dropped, and development became faster. The design system is now the foundation for new product features across platforms.